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The Swap That Started It All: How Onimusha's Combat Toolkit Changed Action Games Forever

The Swap That Started It All: How Onimusha's Combat Toolkit Changed Action Games Forever

Before Devil May Cry had style meters and before Dark Souls made weapon variety a survival necessity, Onimusha was teaching players that switching weapons mid-fight wasn't just an option — it was the whole game. Two decades later, that real-time weapon-switching system looks less like a gameplay feature and more like a foundational blueprint for modern action design.